The Arms of Sparta, the famed spear and shield of Ghost of Sparta unfortunately fall in the same realm of all the other weapons in God of War. It really is unbelievable how much this system is doing while sitting in your hands. All of this is happening without any noticeable drop in the frame rate or obnoxious loading times on a platform notorious for them. There are always tons of enemies on-screen, frantic combat, wonderfully animated environments, or sometimes all of the above. There never seems to be a dull moment or an empty environment in this game. Ghost of Sparta manages to push the limits of the PSP’s capabilities. It’s a good thing that it regenerates too, as there are plenty of enemies all the time. But instead of activating a one-time super mode to kill enemies in an act of desperation, Thera’s Bane is less powerful and takes the place of God of War III‘s Item Bar, and regenerates quickly over time. Kratos’ blades are engulfed in flames and allow him to destroy previously invincible objects and armored enemies. For example, Thera’s Bane now replaces the staple “Rage of the Gods/Titans/Sparta” ability. Taking the best elements from across the entire God of War franchise, Ready at Dawn has managed to pack a full console experience inside Sony’s portable gaming device and still manages to keep things fresh. Fortunately, Ghost of Sparta has these qualities. Solid mechanics and slowly evolving gameplay across the length of a title are what makes games really shine. At times, the characters feel more alive and real in the cinematic cutscenes done using the game’s engine rather than in full-motion video.īut as so many games have learned in just the past few years, graphics alone are not enough to make a game worth playing. Sure, the game doesn’t match the graphical prowess of God of War III, but you can’t expect anything life-changing from a portable system. Not only are the backgrounds and levels expansive, but Kratos and even the enemies are incredibly detailed. The graphics in Ghost of Sparta are some of the platform’s best, and that’s true in a year with a Valkyria Chronicles game. This sets in motion a journey for Kratos to discover the truths and lies of his own past and to confront the parts of his life for which he was, surprisingly, not responsible. After first being refused solace from the nightmares of his wife and daughter, he begins to have visions of his own childhood and his family growing up. Starting up right after the end of the first God of War, Kratos does not like his new responsibilities as a god of Olympus. With a definitive beginning in Chains of Olympus and a fairly concrete ending in God of War III, Ghost of Sparta has the unique job of playing as an inter-quel, tasked with the role of having a unique story all to its own without contradicting any of the established canon. God of War: Ghost of Sparta is at an interesting place in series.
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